Vikendi - Now on the Test Server (Update #24)

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Vikendi - Now on the Test Server (Update #24) Empty Vikendi - Now on the Test Server (Update #24)

Post by mastersly on Thu Dec 13, 2018 2:00 pm

Winter has arrived. With Update #24, we’re debuting our new snow themed 6x6 map, Vikendi!
Update #24 is now live on the PUBG: Test Server. Anyone who owns a copy of PUBG can download and participate in this test.

Hey Everyone,

Winter has arrived. With Update #24, we’re debuting something we’ve been eager to share with you for months; our new 6×6 snow-themed map, Vikendi! An isolated Northern resort island in the shadow of Mount Kreznic, Vikendi was home to a wide variety of attractions, businesses, and villages. Look to the future from the spacecraft launch site Cosmodrome or travel back to the past and walk with the giants at the prehistoric Dino Park. Visit the aging Castle or take a tour of the winery. Vikendi is as beautiful as it is dangerous and Survivors treading these bitter cold lands will have to watch their backs even more closely as the fresh snow is perfect for leaving behind footprints! The days are long on Vikendi, but it won’t be long before the sun sets and the auroras fill the moonlit skies.

We feel Vikendi is a mixture of all the best parts of our previous maps and we can’t wait to hear your feedback. But that’s not everything coming in this patch! We’re also introducing two brand new items exclusive to the map; the G36C Assault Rifle (which replaces the SCAR on Vikendi) and the Snowmobile to navigate its icy terrain. We’ve also completed an overhaul to our in-game replay system, putting you in the director’s chair to edit clips, create 3D camera movements, and export your work so show the world your best PUBG productions! Coming later in the patch is our overhaul to the Parachuting system, which allows you to glide or dive during freefall, improves animations, and also lets you cut your chute before hitting the ground.

As always, your feedback is essential to our continued development and we especially need your input at times like these. Once you’ve played the map, please take the time to let us know what you think on our Official Forums or Reddit. We know you’ve waited a long time for this map, so without further ado, onto the patch notes!

* All player data, statistics, Survivor Pass: Vikendi progress etc from the test server will not be carried over to your live server account.

During this test server phase, Vikendi will be the only map available to play and squads the only mode. Vikendi is not yet available in custom matches.



NEW MAP – VIKENDI
NOW ON TEST SERVERS

Vikendi - Now on the Test Server (Update #24) 1point10
Vikendi Gameplay

Vikendi is 6x6km map. The gameplay of Vikendi is quicker than Erangel and Miramar, but offers an arguably more tactical experience than Sanhok.
Players can throw snowballs while waiting to board the plane in the starting area
Vehicles will be more slippery in snow or icy areas. Acceleration on icy terrain is slow and you lose more general vehicle control as you speed up
Footprints and vehicle tracks will appear as players travel in snow-covered areas. Keep an eye out! These are great to help identify if enemies have passed by recently
Keep in mind that footprints and tracks in the snow don’t stay around forever!
General

Temporarily removed the feature that allows you to inspect your weapon by pressing the ‘J’ key.
Added the Vikendi trailer to the game launch intro.
Redzone

The center of the red zone spawns outside of the play zone
The smaller the play zone, the smaller the red zone
Bluezone

The first circle of every game is much smaller than other maps, but subsequent circle sizes change less drastically.
This facilitates more blue zone variety and unique experiences.
Similar strategies work on Vikendi to Erangel and Miramar for the first three phases, but the zones will close slower starting from phase 4, similar to Sahnok. We feel this leads to a good balance between strategy and gunplay throughout the duration of each match
Item Spawn Balance

The overall item spawn rate is at a midpoint between our maps – offering a unique place between the spawn rates of Erangel and Sahnok.
Level 3 helmets spawn in the world
Level 3 vests spawn more often than other maps
Smoke Grenades are spawned at a higher rate compared to other throwables

SURVIVOR PASS: VIKENDI
Vikendi - Now on the Test Server (Update #24) 1-2
The official Survivor Pass: Vikendi microsite will be available on Dec 19, 2018, with the launch of the pass on live servers, so stay tuned for more updates.

Added Survivor Pass: Vikendi
The duration of the pass is 10 weeks.
Players have the opportunity to complete missions and receive rewards throughout the duration of the pass.
Two types of passes are available:
Survivor Pass: Vikendi – Provides missions and rewards to unlock for all players, as they level-up the pass.
Premium Pass – Provides special missions and exclusive rewards to players who’ve purchased the premium pass, as they level-up the pass.
The Premium Pass will be available on the test server for testing and will be purchasable on the live servers Dec 19, 2018 for $9.99 (price may vary slightly depending on your region).
Some missions cannot be completed while on the test server, due to limited game mode selection.
Players who’ve played on the test servers from Dec 7 may start the pass on the test server with a certain amount of XP (up to 4,800 XP max)
Each level you can claim rewards from Survivor Pass: Vikendi  in the Rewards tab and also claim Coupons by clicking on the ‘Drop In Supply’ button.
Coupons can be used to unlock exclusive rewards, read on for more details.
You can view your current mission lists in the ‘Missions’ tab and can also check the mission lists in-game by clicking ‘P’ prior to jumping out of the plane.
There are 5 mission types available to complete
Daily Missions: 3 missions will be provided every day. You swap out up to 1 mission per day.
Weekly Missions: 10 missions will be available every week, and you can view the missions for specific weeks.
Premium Pass holders can complete up to 10 missions per week and all players with Survivor Pass: Vikendi can complete up to 4 missions.
Beginner Missions: Easy missions which are provided for beginner players.
Premium Missions: All players can complete these missions, but only players who have the Premium Pass can claim rewards after completion.
Challenge Missions: Theses are special missions provided for players who’ve completed all their weekly missions in a specific week. It contains more challenging and advanced missions.
All players can complete Challenge Missions, but only players who have the Premium Pass can claim rewards after completion.

Vikendi - Now on the Test Server (Update #24) 2-2
Added ‘Coupon’ system in Survivor Pass: Vikendi

You can claim Coupons (Blue, Yellow and White) each level, which you can then use to unlock exclusive items in the Coupon Shop.
The existing Survival Rewards system will be integrated with Survivor Pass: Vikendi on December 19th.
We have integrated the existing Survival Rewards system into Survivor Pass: Vikendi in order to reflect feedback from the players regarding temporary items and duplicate rewards.
Existing Survival Rewards system will be closed on December 19, 2018 and all existing supply missions will end.
Make sure to click ‘Claim’ and ‘Drop In Supply’ to redeem rewards as they before the system is closed.
Vikendi - Now on the Test Server (Update #24) 3-2
A banner in lobby will display remaining time for the Survival Rewards system.
NEW WEAPON: G36C
Vikendi - Now on the Test Server (Update #24) 2dot1
Added a new AR – G36C

G36C spawns only in Vikendi
Chambered for 5.56mm ammo, it can load 30 bullets and 40 with an Extended Magazine
G36C has a lower and upper rail for attachments, but cannot attach a stock
NEW VEHICLE: SNOWMOBILE
Vikendi - Now on the Test Server (Update #24) 3dot1
Added a new vehicle – Snowmobile

The Snowmobile only spawns in Vikendi
It seats 2 players and performs much better than other vehicles on snow and ice, but is more difficult to drive on other terrain.
Replay Editor

Vikendi - Now on the Test Server (Update #24) 4-2
Added a Replay editor system

This system allows you to create dynamic video clips with creative camera angles and special effects using your replay files
You can also create 3D paths for the camera and camera angles and export clips
Guide & Tutorial of the replay editor system will be updated later.
Gameplay

Improved the character animations used in the air.
Character movements are much more fluid and have been improved to be more realistic.
Parachute System Overhaul
Please share your feedback regarding the parachuting changes!

Freefalling
Holding SPRINT [Default SHIFT] now puts you into a dive at full speed straight down towards the ground
Turning speed is now much faster and has increased control, responsiveness, and precision
Parachuting
Added new freefall animations and increased overall control and responsiveness
Holding SPRINT [Default SHIFT] helps you drop faster and land quicker
Holding WALK [Default LCTRL] lets you glide, when you want to travel a longer distance
You can now cut the parachute while relatively close to the ground, while still moving through the air.
This can be used to strategically to get to your drop point faster, but be careful, as you can take damage if you drop too far
Added new landing animations
The speed in which you land matters, as landing too fast may force your character to roll, or roll for longer, before you can gain full control of your movement
Colliding with buildings or objects while parachuting will now automatically cut your parachute. Be careful!
The parachute no longer disappears instantly after landing
Improved blood hit effects
Improved the visuals of blood particles when players are shot.
Improved the visuals of blood effects that appear on screen when shot by other players.
Slightly decreased the maximum number of shots possible to fire per second with the M16A4
Players now receive damage from Molotovs that hit their vehicle
Molotovs that hit around the vehicle, or when driven through an already-exploded molotov will not damage those inside
Survival Title System(Season 2 Beta)
Vikendi - Now on the Test Server (Update #24) 5-2
Changed Season 1 Beta Rank system to Season 2 Beta Survival Title System.
For more information, please check the Dev Letter (Introducing our new Beta Season 2 Title System) released on Dec 5.
Season 1 Beta has ended and the Survival Title System (Season 2 Beta) will begin in 1 week.
No RP will be gained during the grace period between seasons, although career stats will continue to be tracked.
UI/UX
Vikendi - Now on the Test Server (Update #24) 6dot2
Changed the overall lobby theme in celebration of our latest map – Vikendi
Applied the snowfield environment theme

Applied a snowing effect
Changed the background music
Improved the Store feature
Added additional sorting features to sort by Featured, Newest, Price High to Low, Price Low to High
When you preview items in the store, only the selected item to be previewed will be displayed on your character. All items equipped in your wardrobe will be unequipped.
If you preview a helmet skin, makeup or other items covering the face, all other items equipped on the head will be unequipped
Combined the ‘Career’ and ‘Leaderboard’ menu in Statistics into a ‘Season’ menu
Added On/Off option keybind for the on-screen key guide
You can toggle the on-screen key guide by pressing ALT+K
You can change the default setting for this feature in the settings under the Gameplay tab
Play Menu UI Renewal

Improved the map and game-mode selection interface
Vikendi - Now on the Test Server (Update #24) MatchingUI
Additional queuing information is now displayed for the selected match type.
Vikendi - Now on the Test Server (Update #24) Image2018-12-5_11-47-44
Performance

Optimized foliage and vegetation rendering
Improved CPU performance by optimizing the object creation process
Improved GPU performance for Medium and Low options by adjusting graphic quality related to the ‘Post Processing’ with those settings (tuned HBAO+)

Bug Fixes

Fixed an issue where each weapon had a different delay between reloading and being able to fire
Fixed an issue which caused vehicles to sometimes pass through players, when rolling down a hill
Fixed an issue which prevented the system menu from opening when clicking a specific spot on the button
Fixed an issue when laying prone right next to a wall, your weapon could move through the wall in FPP
Fixed an issue when spectating a player who died in Replay Mode, the follow camera stopped working
Fixed an issue which caused sudden frame drops temporarily when quickly toggling voice/sound options repeatedly
Fixed an issue that caused the region indicator in-game beneath the health bar to display as “UNKNOWN”
Region indicator will now not be shown until before the match countdown starts
Fixed an issue which caused character animations to look unnatural when players were pushed by a vehicle moving down a hill
Fixed an issue caused after restarting the lobby with ‘Open Crate’ and ‘Preview’ buttons displaying on the left side of the screen in the Store Inventory page
Fixed an issue which caused the camera to fall into the ground in replay mode after parachuting
Fixed an issue where the angle of the spectated player’s view was different from that of the player
Fixed exploits at Castle and Volnova which allowed players to get underneath the map.
Resolved issue where wire fences were impenetrable by bullets (some chicken wire fences still need to be fixed).
Resolved minor map issues, including some instances of floating vegetation.
Fixed an issue which could cause grenades to drop in place, or prevented them from being thrown.
mastersly
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